C2. VEHICLE DESIGN

Solutions focused on physical and 3D projection. Objects and artifacts related to transportation and mobility.

Service Name:
C2 - Vehicle Design (3D artifact)
Service Sub-categories: (timing)
C2.1 - Conceptual Vehicle Design
C2.2 - Vehicle Design
C2.3 - Vehicle Development
(Design Type) Activities:
1. Appliances, entertainment, sports and electronics
2. Mobility and transportation
3. Furniture, rest, interiorism, living and urbanism
4. Packaging, logistics, tools, education and working
5. Apparel, luxury and fashion
6. Health, care, social, emergency, cleaning
Timing:
Between 1-3 months, depending on project type
Vehicle Design
Awards and finalists:
- Juedle (2010): XIII Salón de diseño UNAL. Finalists. Colombia.
- CBC (2012): Chris Bangle Contest. Illustrate the future. Finalist. Italia.
- Kuma (2014): Diseño y punto ICESI. 1st place - Product Render. Colombia. Best Thesis. UNAL. Colombia. First place PAD. Javeriana. Colombia.
- Berlino-Olli (2015): Urban Mobility: Berlin 2030. Local Motors (3 awards). USA. Premio Lápiz de Acero (2017) (2 awards). Colombia. TU Automotive Award 17. USA. Beazley Designs of the Year. Finalist. England.
- Berlino Cargo (2015): Urban Mobility: Berlin 2030. Local Motors (2 awards).
- Arriero (2015): Michelin Challenge Design - Mobility for all. 2nd place Professional. USA. Premio Lápiz de Acero (2016). Finalist. Colombia.
- Olli Bellota (2018): Air Force Cargo Transporter Challenge. Local Motors. Category Winner. USA.
- Mango (2018): Challenge: GUNG HO Operation. Local Motors. Category Winner. USA.
- Tango (2018): Research Contest on Future Mobility in Cities. Italdesign. Finalist. Italia.
- Gamaru (2018): Toyota Logistics Design. Category Winner. Sweden.
- Olli Kaka' (2019): Mobility (n.): Moving Life Challenge. Local Motors. Category Winner. USA.
- Greta (2020): Michelin Challenge Design - Up. Finalist. USA.
Product Design projects:
(45)
- Juedle (2009)
- Kika  (2011)
- Amico (2011)
- Inti (2012)
- Soka (2012)
- CBC (2012)
- Roola (2012)
- Mohan (2012)
- Toshi (2012)
- Rola (2012)
- Skeeto (2013)
- Bellota (pre-Berlino) (2013)
- Kuma (2014)
- Berlino-Olli (2015)
- Arriero (2015)
- Berlino Cargo (2015)
- Uwa Bike (2015)
- Jeep Hulk (2016)
- Tesla Pyton (2016)
- Koku (2016)
- Squalo Alfa  (2016)
- Cangri (2016)
- Aiwe (2016)
- Crowned Harley (2016)
- Kokuy (2016)
- Chanlang Panlong (2017)
- Gamaru (2017)
- Marsqito (2017)
- Maropo (system) (2017)
- Spring (2018)
- Paravan Cloui (2018)
- Champeta (2018)
- Tango (2018)
- Mango (2018)
- Olli Bellota (air) (2018)
- Coco (2018)
- Tartruga (2018)
- Mamoncillo  (2019)
- Kaka' (2019)
- Olli Kaka' (2019)
- Caravanna (2019)
- Greta (2020)
- Paulo (2021)
- Panita (2021)
- +3D (2023)

A systemic design  vision


Design steps (Methodology) depend on "Subcategories", and are organized basically:

1. Understand. Investigation and designer requirements.
2. Ideate. First solutions, iterations, graphics, schemes, sketching, fast 3D modeling.
3. Develop. Adjustments, prototyping (if is included), 3D refined modeling, technical drawing and final specifications and presentation.

Design Tools often used for this service (but it also depends on the type of the solution and products):

- Design Profile.
Complete brief with agreements and requirements with client.
- References Analysis. Product benchmarking and product market competency.
- Usability Analysis. Activity profile and human requirements.
- User profile. Client-user and market trends.
- Systemic profile. Short Product Life Cycle (PLC) and systemic analysis.
- Styling Profile. Aesthetics and shape orientation.

The deliverables mostly are:

- Presentations and specifications.
- 3D final models and files. CAD files (if are included).
- Technical drawings (if are included).
- Prototype/models (if are included). The models' production will sometimes be included separately from normal quotations because it is so related to what the client wants and product profile.

SOME EXAMPLES

I create design solutions for different kinds of profiles and contexts

Services

Design is not just about shapes and structures, it goes beyond that. You should awaken emotions, inspire you, challenge, and think differently. Let me create designs that captivate your senses and make you experience design uniquely.

PRODUCT DESIGN

The products reflect human action. They are extensions that facilitate activities and write history, making our lives easier.

INTERIOR DESIGN

From the caves to the metaverse, from the moment we are born until we die, we inhabit a space. ¿Should we dwell more intelligently?

BRANDING

We are entities that are sensitive to visual stimuli. ¿Are we deceived by appearance?. We should express the good that we have inside.

view all services

ARE YOU LOOKING FOR A PROJECT?